Henri Verbeet : wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.

Alexandre Julliard julliard at winehq.org
Mon Jun 29 09:17:44 CDT 2009


Module: wine
Branch: master
Commit: 4075e45d8133f2ab8d4cf4dd4b9f6e15a1928691
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4075e45d8133f2ab8d4cf4dd4b9f6e15a1928691

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jun 29 10:11:26 2009 +0200

wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackBuffers() about potentially being called without a GL context.

---

 dlls/wined3d/device.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2200e31..64674c1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6351,6 +6351,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
         /* What to do about the context here in the case of multithreading? Not sure.
          * This function is called by IDirect3D7::CreateDevice so in theory its initialization code
          */
+        WARN("No active context?\n");
+
         ENTER_GL();
         if(!Swapchain->backBuffer[0]) {
             /* GL was told to draw to the front buffer at creation,




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