Henri Verbeet : wined3d: Use dst_param.reg.idx to index reg_maps-> texcoord_mask.
Alexandre Julliard
julliard at winehq.org
Tue Jun 30 08:33:30 CDT 2009
Module: wine
Branch: master
Commit: 02a0614aa1fb4805ee95e2378fd028750dba770d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=02a0614aa1fb4805ee95e2378fd028750dba770d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jun 30 10:58:14 2009 +0200
wined3d: Use dst_param.reg.idx to index reg_maps->texcoord_mask.
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 0ff0b18..ebd0688 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -613,7 +613,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
* shaders because TECRDOUT isn't used in them, but future register types might cause issues */
if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
{
- reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
+ reg_maps->texcoord_mask[dst_param.reg.idx] |= dst_param.write_mask;
}
else
{
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