Tony Wasserka : d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
Alexandre Julliard
julliard at winehq.org
Tue Mar 10 10:53:29 CDT 2009
Module: wine
Branch: master
Commit: 3b9332a41d0d1c847316aa3ca9dd87efbe678164
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3b9332a41d0d1c847316aa3ca9dd87efbe678164
Author: Tony Wasserka <tony.wasserka at freenet.de>
Date: Mon Mar 9 17:10:28 2009 +0100
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
---
dlls/d3dx9_36/sprite.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c
index afca6cf..ce9938e 100644
--- a/dlls/d3dx9_36/sprite.c
+++ b/dlls/d3dx9_36/sprite.c
@@ -222,7 +222,6 @@ D3DXSPRITE_OBJECTSPACE: do not change device transforms
D3DXSPRITE_SORT_DEPTH_BACKTOFRONT: sort by position
D3DXSPRITE_SORT_DEPTH_FRONTTOBACK: sort by position
D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
-D3DXSPRITE_DO_NOT_ADDREF_TEXTURE: don't call AddRef/Release on every Draw/Flush call
*/
if(This->vdecl==NULL) {
static const D3DVERTEXELEMENT9 elements[] =
@@ -283,7 +282,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE
This->sprites=HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->sprites, This->allocated_sprites*sizeof(SPRITE));
}
This->sprites[This->sprite_count].texture=texture;
- IUnknown_AddRef(texture);
+ if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))
+ IDirect3DTexture9_AddRef(texture);
/* Reuse the texture desc if possible */
if(This->sprite_count) {
@@ -381,8 +381,8 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
}
HeapFree(GetProcessHeap(), 0, vertices);
- for(i=0;i<This->sprite_count;i++)
- if(This->sprites[i].texture)
+ if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))
+ for(i=0;i<This->sprite_count;i++)
IDirect3DTexture9_Release(This->sprites[i].texture);
This->sprite_count=0;
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