Stefan Dösinger : wined3d: Fix some whitespace.
Alexandre Julliard
julliard at winehq.org
Mon Mar 30 12:08:42 CDT 2009
Module: wine
Branch: master
Commit: 703dcca61b73933f159c1b37acecdd58a6382aa4
URL: http://source.winehq.org/git/wine.git/?a=commit;h=703dcca61b73933f159c1b37acecdd58a6382aa4
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Feb 23 19:22:09 2009 +0100
wined3d: Fix some whitespace.
---
dlls/wined3d/arb_program_shader.c | 36 ++++++++++++++++++------------------
1 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index cf5716a..ee7ab90 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3226,23 +3226,23 @@ static const struct StateEntryTemplate arbfp_fragmentstate_template[] = {
{STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT11), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVMAT00), set_bumpmat_arbfp }, 0 },
{STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlum_arbfp }, 0 },
{STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLSCALE), tex_bumpenvlum_arbfp }, 0 },
- { STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim }, 0 },
- { STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim }, 0 },
- { STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim }, 0 },
- { STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim }, 0 },
- { STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim }, 0 },
- { STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim }, 0 },
- { STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim }, 0 },
- { STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, 0 },
- { STATE_PIXELSHADER, { STATE_PIXELSHADER, fragment_prog_arbfp }, 0 },
- { STATE_RENDER(WINED3DRS_FOGENABLE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
- { STATE_RENDER(WINED3DRS_FOGTABLEMODE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
- { STATE_RENDER(WINED3DRS_FOGVERTEXMODE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
- { STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, 0 },
- { STATE_RENDER(WINED3DRS_FOGEND), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, 0 },
- { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, fragment_prog_arbfp }, 0 },
- { STATE_RENDER(WINED3DRS_FOGCOLOR), { STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, 0 },
- { STATE_RENDER(WINED3DRS_FOGDENSITY), { STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity }, 0 },
+ {STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler_texdim }, 0 },
+ {STATE_SAMPLER(1), { STATE_SAMPLER(1), sampler_texdim }, 0 },
+ {STATE_SAMPLER(2), { STATE_SAMPLER(2), sampler_texdim }, 0 },
+ {STATE_SAMPLER(3), { STATE_SAMPLER(3), sampler_texdim }, 0 },
+ {STATE_SAMPLER(4), { STATE_SAMPLER(4), sampler_texdim }, 0 },
+ {STATE_SAMPLER(5), { STATE_SAMPLER(5), sampler_texdim }, 0 },
+ {STATE_SAMPLER(6), { STATE_SAMPLER(6), sampler_texdim }, 0 },
+ {STATE_SAMPLER(7), { STATE_SAMPLER(7), sampler_texdim }, 0 },
+ {STATE_PIXELSHADER, { STATE_PIXELSHADER, fragment_prog_arbfp }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGENABLE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGTABLEMODE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGVERTEXMODE), { STATE_RENDER(WINED3DRS_FOGENABLE), state_arbfp_fog }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGSTART), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGEND), { STATE_RENDER(WINED3DRS_FOGSTART), state_fogstartend }, 0 },
+ {STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, fragment_prog_arbfp }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGCOLOR), { STATE_RENDER(WINED3DRS_FOGCOLOR), state_fogcolor }, 0 },
+ {STATE_RENDER(WINED3DRS_FOGDENSITY), { STATE_RENDER(WINED3DRS_FOGDENSITY), state_fogdensity }, 0 },
{STATE_TEXTURESTAGE(0,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(0, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
{STATE_TEXTURESTAGE(1,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(1, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
{STATE_TEXTURESTAGE(2,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(2, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
@@ -3251,7 +3251,7 @@ static const struct StateEntryTemplate arbfp_fragmentstate_template[] = {
{STATE_TEXTURESTAGE(5,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(5, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
{STATE_TEXTURESTAGE(6,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(6, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
{STATE_TEXTURESTAGE(7,WINED3DTSS_TEXTURETRANSFORMFLAGS),{STATE_TEXTURESTAGE(7, WINED3DTSS_TEXTURETRANSFORMFLAGS), textransform }, 0 },
- { STATE_RENDER(WINED3DRS_SPECULARENABLE), { STATE_RENDER(WINED3DRS_SPECULARENABLE), state_arb_specularenable}, 0 },
+ {STATE_RENDER(WINED3DRS_SPECULARENABLE), { STATE_RENDER(WINED3DRS_SPECULARENABLE), state_arb_specularenable}, 0 },
{0 /* Terminate */, { 0, 0 }, 0 },
};
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