Henri Verbeet : wined3d: Introduce a stubbed SM4 shader frontend.
Alexandre Julliard
julliard at winehq.org
Tue May 5 09:12:52 CDT 2009
Module: wine
Branch: master
Commit: ef074cdde13a1c467e22188dc33b1a517973679d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ef074cdde13a1c467e22188dc33b1a517973679d
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue May 5 09:38:03 2009 +0200
wined3d: Introduce a stubbed SM4 shader frontend.
---
dlls/wined3d/Makefile.in | 1 +
dlls/wined3d/baseshader.c | 8 ++++
dlls/wined3d/shader_sm4.c | 72 ++++++++++++++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 1 +
4 files changed, 82 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/Makefile.in b/dlls/wined3d/Makefile.in
index c35e8b5..2fcb4ec 100644
--- a/dlls/wined3d/Makefile.in
+++ b/dlls/wined3d/Makefile.in
@@ -26,6 +26,7 @@ C_SRCS = \
query.c \
resource.c \
shader_sm1.c \
+ shader_sm4.c \
state.c \
stateblock.c \
surface_base.c \
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index e3f6311..9c466fc 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -121,6 +121,9 @@ static const char *shader_opcode_names[] =
#define WINED3D_SM1_VS 0xfffe
#define WINED3D_SM1_PS 0xffff
+#define WINED3D_SM4_PS 0x0000
+#define WINED3D_SM4_VS 0x0001
+#define WINED3D_SM4_GS 0x0002
const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
{
@@ -130,6 +133,11 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
case WINED3D_SM1_PS:
return &sm1_shader_frontend;
+ case WINED3D_SM4_PS:
+ case WINED3D_SM4_VS:
+ case WINED3D_SM4_GS:
+ return &sm4_shader_frontend;
+
default:
FIXME("Unrecognised version token %#x\n", version_token);
return NULL;
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
new file mode 100644
index 0000000..ba66123
--- /dev/null
+++ b/dlls/wined3d/shader_sm4.c
@@ -0,0 +1,72 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "wined3d_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+
+static void shader_sm4_read_opcode(const DWORD **ptr, struct wined3d_shader_instruction *ins,
+ UINT *param_size, const SHADER_OPCODE *opcode_table, DWORD shader_version)
+{
+ FIXME("ptr %p, ins %p, param_size %p, opcode_table %p, shader_version %#x stub!\n",
+ ptr, ins, param_size, opcode_table, shader_version);
+}
+
+static void shader_sm4_read_src_param(const DWORD **ptr, struct wined3d_shader_src_param *src_param,
+ struct wined3d_shader_src_param *src_rel_addr, DWORD shader_version)
+{
+ FIXME("ptr %p, src_param %p, src_rel_addr %p, shader_version %#x stub!\n",
+ ptr, src_param, src_rel_addr, shader_version);
+}
+
+static void shader_sm4_read_dst_param(const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
+ struct wined3d_shader_src_param *dst_rel_addr, DWORD shader_version)
+{
+ FIXME("ptr %p, dst_param %p, dst_rel_addr %p, shader_version %#x stub!\n",
+ ptr, dst_param, dst_rel_addr, shader_version);
+}
+
+static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_semantic *semantic)
+{
+ FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
+}
+
+static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
+{
+ FIXME("ptr %p, comment %p stub!\n", ptr, comment);
+ *comment = NULL;
+}
+
+static BOOL shader_sm4_is_end(const DWORD **ptr)
+{
+ FIXME("ptr %p stub!\n", ptr);
+ return TRUE;
+}
+
+const struct wined3d_shader_frontend sm4_shader_frontend =
+{
+ shader_sm4_read_opcode,
+ shader_sm4_read_src_param,
+ shader_sm4_read_dst_param,
+ shader_sm4_read_semantic,
+ shader_sm4_read_comment,
+ shader_sm4_is_end,
+};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 09d8f9d..c08e4d7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -686,6 +686,7 @@ struct wined3d_shader_frontend
};
extern const struct wined3d_shader_frontend sm1_shader_frontend;
+extern const struct wined3d_shader_frontend sm4_shader_frontend;
typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
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