Henri Verbeet : wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register .

Alexandre Julliard julliard at winehq.org
Mon May 11 09:10:44 CDT 2009


Module: wine
Branch: master
Commit: 9a579a43b1769ca3de23062ffc93d994b065b82f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9a579a43b1769ca3de23062ffc93d994b065b82f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May  8 17:44:25 2009 +0200

wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.

---

 dlls/d3d10core/device.c        |    2 +-
 dlls/d3d8/device.c             |    2 +-
 dlls/d3d9/pixelshader.c        |    3 +-
 dlls/wined3d/device.c          |    9 +++--
 dlls/wined3d/pixelshader.c     |    7 ++--
 dlls/wined3d/shader_sm1.c      |    7 +++-
 dlls/wined3d/shader_sm4.c      |   77 +++++++++++++++++++++++++++++++++++++++-
 dlls/wined3d/vertexshader.c    |    7 ++--
 dlls/wined3d/wined3d_private.h |    2 +-
 include/wine/wined3d.idl       |   34 +++++++++++++++++-
 10 files changed, 134 insertions(+), 16 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a579a43b1769ca3de23062ffc93d994b065b82f



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