Henri Verbeet : wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register .
Alexandre Julliard
julliard at winehq.org
Mon May 11 09:10:44 CDT 2009
Module: wine
Branch: master
Commit: 9a579a43b1769ca3de23062ffc93d994b065b82f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a579a43b1769ca3de23062ffc93d994b065b82f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri May 8 17:44:25 2009 +0200
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
---
dlls/d3d10core/device.c | 2 +-
dlls/d3d8/device.c | 2 +-
dlls/d3d9/pixelshader.c | 3 +-
dlls/wined3d/device.c | 9 +++--
dlls/wined3d/pixelshader.c | 7 ++--
dlls/wined3d/shader_sm1.c | 7 +++-
dlls/wined3d/shader_sm4.c | 77 +++++++++++++++++++++++++++++++++++++++-
dlls/wined3d/vertexshader.c | 7 ++--
dlls/wined3d/wined3d_private.h | 2 +-
include/wine/wined3d.idl | 34 +++++++++++++++++-
10 files changed, 134 insertions(+), 16 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=9a579a43b1769ca3de23062ffc93d994b065b82f
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