Henri Verbeet : d3d10core: Implement ID3D10Device::PSSetShader().

Alexandre Julliard julliard at winehq.org
Mon May 11 09:10:45 CDT 2009


Module: wine
Branch: master
Commit: 32eb6986121936f424faf4e1e4fbe749814825e8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=32eb6986121936f424faf4e1e4fbe749814825e8

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri May  8 17:44:25 2009 +0200

d3d10core: Implement ID3D10Device::PSSetShader().

---

 dlls/d3d10core/device.c |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index b5b191a..bbc527b 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -124,7 +124,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *if
 
 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
 {
-    FIXME("iface %p, shader %p stub!\n", iface, shader);
+    struct d3d10_device *This = (struct d3d10_device *)iface;
+    struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
+
+    TRACE("iface %p, shader %p\n", iface, shader);
+
+    IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,




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