Henri Verbeet : wined3d: Add missing GL locking to state table calls.
Alexandre Julliard
julliard at winehq.org
Wed May 13 10:19:41 CDT 2009
Module: wine
Branch: master
Commit: 7f14ea01c6f62e19e68051cec415f3940d317e7a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7f14ea01c6f62e19e68051cec415f3940d317e7a
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue May 12 16:19:56 2009 +0200
wined3d: Add missing GL locking to state table calls.
---
dlls/wined3d/context.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 8a4296d..803a7cc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1670,6 +1670,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
IWineD3DDeviceImpl_FindTexUnitMap(This);
+ ENTER_GL();
for(i=0; i < context->numDirtyEntries; i++) {
dirtyState = context->dirtyArray[i];
idx = dirtyState >> 5;
@@ -1677,6 +1678,7 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
context->isStateDirty[idx] &= ~(1 << shift);
StateTable[dirtyState].apply(dirtyState, This->stateBlock, context);
}
+ LEAVE_GL();
context->numDirtyEntries = 0; /* This makes the whole list clean */
context->last_was_blit = FALSE;
break;
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