Stefan Dösinger : wined3d: Only declare TMP_OUT in vertex shaders.

Alexandre Julliard julliard at winehq.org
Tue May 19 09:23:06 CDT 2009


Module: wine
Branch: master
Commit: 4bf980962af0e1d34e7bb674f6f88929706ea129
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4bf980962af0e1d34e7bb674f6f88929706ea129

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Mon May  4 14:30:45 2009 +0200

wined3d: Only declare TMP_OUT in vertex shaders.

---

 dlls/wined3d/arb_program_shader.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 93f84d5..94e3ce8 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -332,9 +332,9 @@ static void shader_generate_arb_declarations(IWineD3DBaseShader *iface, const sh
         } else {
             max_constantsF = GL_LIMITS(vshader_constantsF) - 1;
         }
+        /* Temporary Output register */
+        shader_addline(buffer, "TEMP TMP_OUT;\n");
     }
-    /* Temporary Output register */
-    shader_addline(buffer, "TEMP TMP_OUT;\n");
 
     for(i = 0; i < This->baseShader.limits.temporary; i++) {
         if (reg_maps->temporary[i])




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