Stefan Dösinger : wined3d: Only declare TMP_OUT in vertex shaders.
Alexandre Julliard
julliard at winehq.org
Tue May 19 09:23:06 CDT 2009
Module: wine
Branch: master
Commit: 4bf980962af0e1d34e7bb674f6f88929706ea129
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4bf980962af0e1d34e7bb674f6f88929706ea129
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon May 4 14:30:45 2009 +0200
wined3d: Only declare TMP_OUT in vertex shaders.
---
dlls/wined3d/arb_program_shader.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 93f84d5..94e3ce8 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -332,9 +332,9 @@ static void shader_generate_arb_declarations(IWineD3DBaseShader *iface, const sh
} else {
max_constantsF = GL_LIMITS(vshader_constantsF) - 1;
}
+ /* Temporary Output register */
+ shader_addline(buffer, "TEMP TMP_OUT;\n");
}
- /* Temporary Output register */
- shader_addline(buffer, "TEMP TMP_OUT;\n");
for(i = 0; i < This->baseShader.limits.temporary; i++) {
if (reg_maps->temporary[i])
More information about the wine-cvs
mailing list