Henri Verbeet : wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSITION .
Alexandre Julliard
julliard at winehq.org
Thu May 28 09:39:41 CDT 2009
Module: wine
Branch: master
Commit: fcf7844653368f70d175e1fd90f99742accc65eb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=fcf7844653368f70d175e1fd90f99742accc65eb
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu May 28 08:44:21 2009 +0200
wined3d: Match the d3d10 name for WINED3DDECLUSAGE_POSITION.
I.e., make sure that if a SM4 shader uses SV_POSITION it ends up as position
data.
---
dlls/wined3d/baseshader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index c5f364c..dbbca56 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -345,7 +345,7 @@ static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
{
static const char *semantic_names[] =
{
- /* WINED3DDECLUSAGE_POSITION */ "POSITION",
+ /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
/* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
/* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
/* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
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