Stefan Dösinger : wined3d: Manage ps_compiled_shader in the backends.
Alexandre Julliard
julliard at winehq.org
Thu May 28 09:39:43 CDT 2009
Module: wine
Branch: master
Commit: 814dd42f256eaa2fe6caf2c78ffdff1f9af138bc
URL: http://source.winehq.org/git/wine.git/?a=commit;h=814dd42f256eaa2fe6caf2c78ffdff1f9af138bc
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue May 26 21:05:59 2009 +0200
wined3d: Manage ps_compiled_shader in the backends.
---
dlls/wined3d/arb_program_shader.c | 64 ++++++++++++++++++++-----------
dlls/wined3d/glsl_shader.c | 76 +++++++++++++++++++++++++------------
dlls/wined3d/wined3d_private.h | 8 +---
3 files changed, 94 insertions(+), 54 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=814dd42f256eaa2fe6caf2c78ffdff1f9af138bc
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