Stefan Dösinger : wined3d: Manage ps_compiled_shader in the backends.

Alexandre Julliard julliard at winehq.org
Thu May 28 09:39:43 CDT 2009


Module: wine
Branch: master
Commit: 814dd42f256eaa2fe6caf2c78ffdff1f9af138bc
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=814dd42f256eaa2fe6caf2c78ffdff1f9af138bc

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Tue May 26 21:05:59 2009 +0200

wined3d: Manage ps_compiled_shader in the backends.

---

 dlls/wined3d/arb_program_shader.c |   64 ++++++++++++++++++++-----------
 dlls/wined3d/glsl_shader.c        |   76 +++++++++++++++++++++++++------------
 dlls/wined3d/wined3d_private.h    |    8 +---
 3 files changed, 94 insertions(+), 54 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=814dd42f256eaa2fe6caf2c78ffdff1f9af138bc



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