Henri Verbeet : d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().

Alexandre Julliard julliard at winehq.org
Mon Oct 12 11:19:44 CDT 2009


Module: wine
Branch: master
Commit: b8668a9ce58c14f7531bfe3d4e55b57416428fe7
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b8668a9ce58c14f7531bfe3d4e55b57416428fe7

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Oct 12 10:10:26 2009 +0200

d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().

---

 dlls/d3d10/effect.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b41daeb..e567bd8 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -483,6 +483,10 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
             v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
             break;
 
+        case D3D10_SVC_STRUCT:
+            v->vtbl = &d3d10_effect_variable_vtbl;
+            break;
+
         default:
             FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
             v->vtbl = &d3d10_effect_variable_vtbl;




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