Henri Verbeet : d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().
Alexandre Julliard
julliard at winehq.org
Mon Oct 12 11:19:44 CDT 2009
Module: wine
Branch: master
Commit: b8668a9ce58c14f7531bfe3d4e55b57416428fe7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b8668a9ce58c14f7531bfe3d4e55b57416428fe7
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Oct 12 10:10:26 2009 +0200
d3d10: Explicitly handle D3D10_SVC_STRUCT in set_variable_vtbl().
---
dlls/d3d10/effect.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b41daeb..e567bd8 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -483,6 +483,10 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
break;
+ case D3D10_SVC_STRUCT:
+ v->vtbl = &d3d10_effect_variable_vtbl;
+ break;
+
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
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