Matteo Bruni : d3dx9: Add D3DXAssembleShader and related declarations.

Alexandre Julliard julliard at winehq.org
Mon Oct 19 09:56:12 CDT 2009


Module: wine
Branch: master
Commit: 3cd744e98bf6f7efd640a39c607488af5f9bfbeb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3cd744e98bf6f7efd640a39c607488af5f9bfbeb

Author: Matteo Bruni <matteo.mystral at gmail.com>
Date:   Tue Sep 15 20:09:03 2009 +0200

d3dx9: Add D3DXAssembleShader and related declarations.

---

 include/d3dx9shader.h |   79 +++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 79 insertions(+), 0 deletions(-)

diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 899077e..a15cab6 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -21,6 +21,27 @@
 #ifndef __D3DX9SHADER_H__
 #define __D3DX9SHADER_H__
 
+#define D3DXSHADER_DEBUG                          0x1
+#define D3DXSHADER_SKIPVALIDATION                 0x2
+#define D3DXSHADER_SKIPOPTIMIZATION               0x4
+#define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
+#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
+#define D3DXSHADER_PARTIALPRECISION               0x20
+#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
+#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
+#define D3DXSHADER_NO_PRESHADER                   0x100
+#define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
+#define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
+#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3DXSHADER_IEEE_STRICTNESS                0x2000
+
+#define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
+#define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
+#define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
+#define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
+
+#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
+
 typedef LPCSTR D3DXHANDLE;
 
 typedef enum D3DXPARAMETER_CLASS
@@ -64,6 +85,26 @@ typedef struct _D3DXMACRO {
     LPCSTR Definition;
 } D3DXMACRO, *LPD3DXMACRO;
 
+typedef enum _D3DXINCLUDE_TYPE
+{
+    D3DXINC_LOCAL,
+    D3DXINC_SYSTEM,
+    D3DXINC_FORCE_DWORD = 0x7fffffff,
+} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
+
+#undef INTERFACE
+#define INTERFACE ID3DXInclude
+
+DECLARE_INTERFACE(ID3DXInclude)
+{
+    STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
+    STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
+};
+
+#define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
+#define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
+
+typedef struct ID3DXInclude *LPD3DXINCLUDE;
 
 #ifdef __cplusplus
 extern "C" {
@@ -74,6 +115,44 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
 
+HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
+                                           CONST D3DXMACRO* defines,
+                                           LPD3DXINCLUDE include,
+                                           DWORD flags,
+                                           LPD3DXBUFFER* shader,
+                                           LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
+                                           CONST D3DXMACRO* defines,
+                                           LPD3DXINCLUDE include,
+                                           DWORD flags,
+                                           LPD3DXBUFFER* shader,
+                                           LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
+                                               LPCSTR resource,
+                                               CONST D3DXMACRO* defines,
+                                               LPD3DXINCLUDE include,
+                                               DWORD flags,
+                                               LPD3DXBUFFER* shader,
+                                               LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
+                                               LPCWSTR resource,
+                                               CONST D3DXMACRO* defines,
+                                               LPD3DXINCLUDE include,
+                                               DWORD flags,
+                                               LPD3DXBUFFER* shader,
+                                               LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
+                                  UINT data_len,
+                                  CONST D3DXMACRO* defines,
+                                  LPD3DXINCLUDE include,
+                                  DWORD flags,
+                                  LPD3DXBUFFER* shader,
+                                  LPD3DXBUFFER* error_messages);
+
 #ifdef __cplusplus
 }
 #endif




More information about the wine-cvs mailing list