Matteo Bruni : d3dx9: Add D3DXAssembleShader and related declarations.
Alexandre Julliard
julliard at winehq.org
Mon Oct 19 09:56:12 CDT 2009
Module: wine
Branch: master
Commit: 3cd744e98bf6f7efd640a39c607488af5f9bfbeb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3cd744e98bf6f7efd640a39c607488af5f9bfbeb
Author: Matteo Bruni <matteo.mystral at gmail.com>
Date: Tue Sep 15 20:09:03 2009 +0200
d3dx9: Add D3DXAssembleShader and related declarations.
---
include/d3dx9shader.h | 79 +++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 79 insertions(+), 0 deletions(-)
diff --git a/include/d3dx9shader.h b/include/d3dx9shader.h
index 899077e..a15cab6 100644
--- a/include/d3dx9shader.h
+++ b/include/d3dx9shader.h
@@ -21,6 +21,27 @@
#ifndef __D3DX9SHADER_H__
#define __D3DX9SHADER_H__
+#define D3DXSHADER_DEBUG 0x1
+#define D3DXSHADER_SKIPVALIDATION 0x2
+#define D3DXSHADER_SKIPOPTIMIZATION 0x4
+#define D3DXSHADER_PACKMATRIX_ROWMAJOR 0x8
+#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR 0x10
+#define D3DXSHADER_PARTIALPRECISION 0x20
+#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT 0x40
+#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT 0x80
+#define D3DXSHADER_NO_PRESHADER 0x100
+#define D3DXSHADER_AVOID_FLOW_CONTROL 0x200
+#define D3DXSHADER_PREFER_FLOW_CONTROL 0x400
+#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
+#define D3DXSHADER_IEEE_STRICTNESS 0x2000
+
+#define D3DXSHADER_OPTIMIZATION_LEVEL0 0x4000
+#define D3DXSHADER_OPTIMIZATION_LEVEL1 0x0
+#define D3DXSHADER_OPTIMIZATION_LEVEL2 0xC000
+#define D3DXSHADER_OPTIMIZATION_LEVEL3 0x8000
+
+#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL 0x10000
+
typedef LPCSTR D3DXHANDLE;
typedef enum D3DXPARAMETER_CLASS
@@ -64,6 +85,26 @@ typedef struct _D3DXMACRO {
LPCSTR Definition;
} D3DXMACRO, *LPD3DXMACRO;
+typedef enum _D3DXINCLUDE_TYPE
+{
+ D3DXINC_LOCAL,
+ D3DXINC_SYSTEM,
+ D3DXINC_FORCE_DWORD = 0x7fffffff,
+} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
+
+#undef INTERFACE
+#define INTERFACE ID3DXInclude
+
+DECLARE_INTERFACE(ID3DXInclude)
+{
+ STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
+ STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
+};
+
+#define ID3DXInclude_Open(p,a,b,c,d,e) (p)->lpVtbl->Open(p,a,b,c,d,e)
+#define ID3DXInclude_Close(p,a) (p)->lpVtbl->Close(p,a)
+
+typedef struct ID3DXInclude *LPD3DXINCLUDE;
#ifdef __cplusplus
extern "C" {
@@ -74,6 +115,44 @@ UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
+HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
+ CONST D3DXMACRO* defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXBUFFER* shader,
+ LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
+ CONST D3DXMACRO* defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXBUFFER* shader,
+ LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
+ LPCSTR resource,
+ CONST D3DXMACRO* defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXBUFFER* shader,
+ LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
+ LPCWSTR resource,
+ CONST D3DXMACRO* defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXBUFFER* shader,
+ LPD3DXBUFFER* error_messages);
+
+HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
+ UINT data_len,
+ CONST D3DXMACRO* defines,
+ LPD3DXINCLUDE include,
+ DWORD flags,
+ LPD3DXBUFFER* shader,
+ LPD3DXBUFFER* error_messages);
+
#ifdef __cplusplus
}
#endif
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