Stefan Dösinger : wined3d: Make shader specific constants accessible via GL_LIMITS.
Alexandre Julliard
julliard at winehq.org
Tue Oct 20 10:33:38 CDT 2009
Module: wine
Branch: master
Commit: 2d802af4d9ca1c0da6442a9bf40961196959cb9b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2d802af4d9ca1c0da6442a9bf40961196959cb9b
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Oct 7 21:38:25 2009 +0200
wined3d: Make shader specific constants accessible via GL_LIMITS.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/directx.c | 82 ++++++++++++++++++------------------
dlls/wined3d/glsl_shader.c | 4 +-
dlls/wined3d/wined3d_gl.h | 18 ++++----
4 files changed, 53 insertions(+), 53 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=2d802af4d9ca1c0da6442a9bf40961196959cb9b
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