Stefan Dösinger : wined3d: Make shader specific constants accessible via GL_LIMITS.

Alexandre Julliard julliard at winehq.org
Tue Oct 20 10:33:38 CDT 2009


Module: wine
Branch: master
Commit: 2d802af4d9ca1c0da6442a9bf40961196959cb9b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=2d802af4d9ca1c0da6442a9bf40961196959cb9b

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Oct  7 21:38:25 2009 +0200

wined3d: Make shader specific constants accessible via GL_LIMITS.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/directx.c            |   82 ++++++++++++++++++------------------
 dlls/wined3d/glsl_shader.c        |    4 +-
 dlls/wined3d/wined3d_gl.h         |   18 ++++----
 4 files changed, 53 insertions(+), 53 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=2d802af4d9ca1c0da6442a9bf40961196959cb9b



More information about the wine-cvs mailing list