Stefan Dösinger : wined3d: Use ARB constant limits in ARB.
Alexandre Julliard
julliard at winehq.org
Tue Oct 20 10:33:39 CDT 2009
Module: wine
Branch: master
Commit: 122ed40c2b47a48f708bd16007595b8bfe31df5b
URL: http://source.winehq.org/git/wine.git/?a=commit;h=122ed40c2b47a48f708bd16007595b8bfe31df5b
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Oct 7 21:41:59 2009 +0200
wined3d: Use ARB constant limits in ARB.
---
dlls/wined3d/arb_program_shader.c | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index c588c13..1141d4c 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -84,10 +84,10 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
return stateblock->lowest_disabled_stage < 7;
}
-/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
+/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vs_arb_constantsF) - 1,
* so upload them above that
*/
-#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vshader_constantsF) - 1)
+#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vs_arb_constantsF) - 1)
#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
/* ARB_program_shader private data */
@@ -634,11 +634,11 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
* and don't know which are actually used.
*/
if(pshader) {
- max_constantsF = GL_LIMITS(pshader_constantsF);
+ max_constantsF = GL_LIMITS(ps_arb_constantsF);
} else {
if(This->baseShader.reg_maps.usesrelconstF) {
DWORD highest_constf = 0, clip_limit;
- max_constantsF = GL_LIMITS(vshader_constantsF) - reserved_vs_const(iface, gl_info);
+ max_constantsF = GL_LIMITS(vs_arb_constantsF) - reserved_vs_const(iface, gl_info);
max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
for(i = 0; i < This->baseShader.limits.constant_float; i++)
@@ -668,7 +668,7 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
{
if(ctx->target_version >= NV2) *num_clipplanes = GL_LIMITS(clipplanes);
else *num_clipplanes = min(GL_LIMITS(clipplanes), 4);
- max_constantsF = GL_LIMITS(vshader_constantsF);
+ max_constantsF = GL_LIMITS(vs_arb_constantsF);
}
}
@@ -4527,7 +4527,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
}
- else if(GL_LIMITS(vshader_constantsF) >= 256)
+ else if(GL_LIMITS(vs_arb_constantsF) >= 256)
{
/* Shader Model 2.0 requires at least 256 vertex shader constants */
pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0);
@@ -4538,7 +4538,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
}
- pCaps->MaxVertexShaderConst = GL_LIMITS(vshader_constantsF);
+ pCaps->MaxVertexShaderConst = GL_LIMITS(vs_arb_constantsF);
}
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
@@ -4547,7 +4547,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
}
- else if(GL_LIMITS(pshader_constantsF) >= 32)
+ else if(GL_LIMITS(ps_arb_constantsF) >= 32)
{
/* Shader Model 2.0 requires at least 32 pixel shader constants */
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);
@@ -4559,7 +4559,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
}
pCaps->PixelShader1xMaxValue = 8.0f;
- pCaps->MaxPixelShaderConst = GL_LIMITS(pshader_constantsF);
+ pCaps->MaxPixelShaderConst = GL_LIMITS(ps_arb_constantsF);
}
pCaps->VSClipping = use_nv_clip(gl_info);
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