Stefan Dösinger : wined3d: Take native constants into account when reporting ARB limits.
Alexandre Julliard
julliard at winehq.org
Mon Oct 26 10:08:35 CDT 2009
Module: wine
Branch: master
Commit: f15fc8f41c71dbca404decae7c75da58286e59bd
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f15fc8f41c71dbca404decae7c75da58286e59bd
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Oct 24 18:09:52 2009 -0700
wined3d: Take native constants into account when reporting ARB limits.
---
dlls/wined3d/arb_program_shader.c | 11 +++++++----
1 files changed, 7 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 855c368..2a618df 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4519,6 +4519,9 @@ static BOOL shader_arb_dirty_const(IWineD3DDevice *iface) {
static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_info *gl_info,
struct shader_caps *pCaps)
{
+ DWORD vs_consts = min(gl_info->max_vs_arb_constantsF, gl_info->max_vs_arb_native_constants);
+ DWORD ps_consts = min(gl_info->max_ps_arb_constantsF, gl_info->max_ps_arb_native_constants);
+
/* We don't have an ARB fixed function pipeline yet, so let the none backend set its caps,
* then overwrite the shader specific ones
*/
@@ -4530,7 +4533,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
}
- else if (gl_info->max_vs_arb_constantsF >= 256)
+ else if (vs_consts >= 256)
{
/* Shader Model 2.0 requires at least 256 vertex shader constants */
pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0);
@@ -4541,7 +4544,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
}
- pCaps->MaxVertexShaderConst = gl_info->max_vs_arb_constantsF;
+ pCaps->MaxVertexShaderConst = vs_consts;
}
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
@@ -4550,7 +4553,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
}
- else if (gl_info->max_ps_arb_constantsF >= 32)
+ else if (ps_consts >= 32)
{
/* Shader Model 2.0 requires at least 32 pixel shader constants */
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);
@@ -4562,7 +4565,7 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const struct wined3d_gl_
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
}
pCaps->PixelShader1xMaxValue = 8.0f;
- pCaps->MaxPixelShaderConst = gl_info->max_ps_arb_constantsF;
+ pCaps->MaxPixelShaderConst = ps_consts;
}
pCaps->VSClipping = use_nv_clip(gl_info);
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