Stefan Dösinger : wined3d: Remove dead code.
Alexandre Julliard
julliard at winehq.org
Mon Oct 26 10:08:36 CDT 2009
Module: wine
Branch: master
Commit: 9ee65081324e54f479f6c30a1c2452b139c01416
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9ee65081324e54f479f6c30a1c2452b139c01416
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Oct 7 22:20:52 2009 +0200
wined3d: Remove dead code.
---
dlls/wined3d/arb_program_shader.c | 6 ------
1 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 2a618df..9b1d06a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -84,12 +84,6 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
return stateblock->lowest_disabled_stage < 7;
}
-/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vs_arb_constantsF) - 1,
- * so upload them above that
- */
-#define ARB_SHADER_PRIVCONST_BASE (GL_LIMITS(vs_arb_constantsF) - 1)
-#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
-
/* ARB_program_shader private data */
struct control_frame
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