Rico Schüller : d3d10: Improve set_variable_vtbl().
Alexandre Julliard
julliard at winehq.org
Tue Oct 27 09:46:33 CDT 2009
Module: wine
Branch: master
Commit: 8c090941bb9dd4664c23a0808dbe32e994b63fac
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8c090941bb9dd4664c23a0808dbe32e994b63fac
Author: Rico Schüller <kgbricola at web.de>
Date: Mon Oct 26 18:39:19 2009 +0100
d3d10: Improve set_variable_vtbl().
---
dlls/d3d10/effect.c | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 55 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index bed9ad8..ac3d972 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -636,6 +636,61 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
v->vtbl = &d3d10_effect_variable_vtbl;
break;
+ case D3D10_SVC_OBJECT:
+ switch(v->type->basetype)
+ {
+ case D3D10_SVT_STRING:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
+ break;
+
+ case D3D10_SVT_TEXTURE1D:
+ case D3D10_SVT_TEXTURE1DARRAY:
+ case D3D10_SVT_TEXTURE2D:
+ case D3D10_SVT_TEXTURE2DARRAY:
+ case D3D10_SVT_TEXTURE2DMS:
+ case D3D10_SVT_TEXTURE2DMSARRAY:
+ case D3D10_SVT_TEXTURE3D:
+ case D3D10_SVT_TEXTURECUBE:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
+ break;
+
+ case D3D10_SVT_RENDERTARGETVIEW:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
+ break;
+
+ case D3D10_SVT_DEPTHSTENCILVIEW:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
+ break;
+
+ case D3D10_SVT_DEPTHSTENCIL:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
+ break;
+
+ case D3D10_SVT_VERTEXSHADER:
+ case D3D10_SVT_GEOMETRYSHADER:
+ case D3D10_SVT_PIXELSHADER:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
+ break;
+
+ case D3D10_SVT_BLEND:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
+ break;
+
+ case D3D10_SVT_RASTERIZER:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
+ break;
+
+ case D3D10_SVT_SAMPLER:
+ v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
+ break;
+
+ default:
+ FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
+ v->vtbl = &d3d10_effect_variable_vtbl;
+ break;
+ }
+ break;
+
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
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