Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsConstantBuffer().
Alexandre Julliard
julliard at winehq.org
Wed Oct 28 10:12:26 CDT 2009
Module: wine
Branch: master
Commit: b1e56fae0118578836c41a06861f1d6a292bff92
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b1e56fae0118578836c41a06861f1d6a292bff92
Author: Rico Schüller <kgbricola at web.de>
Date: Tue Oct 27 20:12:11 2009 +0100
d3d10: Implement ID3D10EffectVariable::AsConstantBuffer().
---
dlls/d3d10/effect.c | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 36941da..acb0f23 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2609,9 +2609,14 @@ static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_eff
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
ID3D10EffectVariable *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
- return NULL;
+ TRACE("iface %p\n", iface);
+
+ if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl)
+ return (ID3D10EffectConstantBuffer *)This;
+
+ return (ID3D10EffectConstantBuffer *)&null_local_buffer;
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
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