Henri Verbeet : d3d10: Implement IsValid() for a few interfaces.
Alexandre Julliard
julliard at winehq.org
Tue Sep 8 08:54:18 CDT 2009
Module: wine
Branch: master
Commit: 400ff9f72dfeabf9e29832946679024dcc37e625
URL: http://source.winehq.org/git/wine.git/?a=commit;h=400ff9f72dfeabf9e29832946679024dcc37e625
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Sep 7 11:15:14 2009 +0200
d3d10: Implement IsValid() for a few interfaces.
---
dlls/d3d10/effect.c | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 61fbfee..eddce29 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1011,9 +1011,9 @@ const struct ID3D10EffectVtbl d3d10_effect_vtbl =
static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p\n", iface);
- return FALSE;
+ return (struct d3d10_effect_technique *)iface != &null_technique;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
@@ -1127,9 +1127,9 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p\n", iface);
- return FALSE;
+ return (struct d3d10_effect_pass *)iface != &null_pass;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
@@ -1253,9 +1253,9 @@ static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p\n", iface);
- return FALSE;
+ return (struct d3d10_effect_variable *)iface != &null_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
@@ -1481,9 +1481,9 @@ static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p\n", iface);
- return FALSE;
+ return (struct d3d10_effect_local_buffer *)iface != &null_local_buffer;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
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