Henri Verbeet : d3d10: Implement ID3D10EffectType::GetDesc().
Alexandre Julliard
julliard at winehq.org
Wed Sep 9 09:55:45 CDT 2009
Module: wine
Branch: master
Commit: 9882788ac53f0797f748894d082b70905b6de889
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9882788ac53f0797f748894d082b70905b6de889
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Sep 8 16:38:01 2009 +0200
d3d10: Implement ID3D10EffectType::GetDesc().
---
dlls/d3d10/d3d10_private.h | 11 ++++
dlls/d3d10/effect.c | 121 +++++++++++++++++++++++++++++++++++---------
2 files changed, 108 insertions(+), 24 deletions(-)
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 650fb92..bbcbef0 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -70,6 +70,17 @@ struct d3d10_effect_type
DWORD id;
struct wine_rb_entry entry;
+
+ char *name;
+ DWORD element_count;
+ DWORD size_unpacked;
+ DWORD stride;
+ DWORD size_packed;
+ DWORD member_count;
+ DWORD column_count;
+ DWORD row_count;
+ D3D10_SHADER_VARIABLE_TYPE basetype;
+ D3D10_SHADER_VARIABLE_CLASS type_class;
};
/* ID3D10EffectVariable */
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index b9b43c0..d644d1a 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -424,52 +424,100 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
return S_OK;
}
-static void parse_fx10_type(const char *ptr, const char *data)
+static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
+{
+ switch (c)
+ {
+ case 1: return D3D10_SVC_SCALAR;
+ case 2: return D3D10_SVC_VECTOR;
+ case 3: return D3D10_SVC_MATRIX_ROWS;
+ default:
+ FIXME("Unknown variable class %#x.\n", c);
+ return 0;
+ }
+}
+
+static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
+{
+ switch (t)
+ {
+ case 1: return D3D10_SVT_FLOAT;
+ case 2: return D3D10_SVT_INT;
+ case 3: return D3D10_SVT_UINT;
+ case 4: return D3D10_SVT_BOOL;
+ default:
+ FIXME("Unknown variable type %#x.\n", t);
+ return 0;
+ }
+}
+
+static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
{
DWORD unknown0;
- DWORD tmp;
+ DWORD offset;
- read_dword(&ptr, &tmp);
- TRACE("Type name at offset %#x.\n", tmp);
- TRACE("Type name: %s.\n", debugstr_a(data + tmp));
+ read_dword(&ptr, &offset);
+ TRACE("Type name at offset %#x.\n", offset);
+
+ t->name = copy_name(data + offset);
+ if (!t->name)
+ {
+ ERR("Failed to copy name.\n");
+ return E_OUTOFMEMORY;
+ }
+ TRACE("Type name: %s.\n", debugstr_a(t->name));
read_dword(&ptr, &unknown0);
TRACE("Unknown 0: %u.\n", unknown0);
- read_dword(&ptr, &tmp);
- TRACE("Element count: %u.\n", tmp);
+ read_dword(&ptr, &t->element_count);
+ TRACE("Element count: %u.\n", t->element_count);
- read_dword(&ptr, &tmp);
- TRACE("Unpacked size: %#x.\n", tmp);
+ read_dword(&ptr, &t->size_unpacked);
+ TRACE("Unpacked size: %#x.\n", t->size_unpacked);
- read_dword(&ptr, &tmp);
- TRACE("Stride: %#x.\n", tmp);
+ read_dword(&ptr, &t->stride);
+ TRACE("Stride: %#x.\n", t->stride);
- read_dword(&ptr, &tmp);
- TRACE("Packed size %#x.\n", tmp);
+ read_dword(&ptr, &t->size_packed);
+ TRACE("Packed size %#x.\n", t->size_packed);
if (unknown0 == 1)
{
+ DWORD tmp;
+
+ t->member_count = 0;
+
read_dword(&ptr, &tmp);
+ t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
+ t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
+ t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
+ t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
+
TRACE("Type description: %#x.\n", tmp);
- TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
- TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
- TRACE("\tbasetype: %#x.\n", (tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
- TRACE("\tclass: %#x.\n", (tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
+ TRACE("\tcolumns: %u.\n", t->column_count);
+ TRACE("\trows: %u.\n", t->row_count);
+ TRACE("\tbasetype: %#x.\n", t->basetype);
+ TRACE("\tclass: %#x.\n", t->type_class);
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
}
else if (unknown0 == 3)
{
- DWORD member_count;
unsigned int i;
+ DWORD tmp;
TRACE("Type is a structure.\n");
- read_dword(&ptr, &member_count);
- TRACE("Member count: %u.\n", member_count);
+ read_dword(&ptr, &t->member_count);
+ TRACE("Member count: %u.\n", t->member_count);
- for (i = 0; i < member_count; ++i)
+ t->column_count = 0;
+ t->row_count = 0;
+ t->basetype = 0;
+ t->type_class = D3D10_SVC_STRUCT;
+
+ for (i = 0; i < t->member_count; ++i)
{
read_dword(&ptr, &tmp);
TRACE("Member %u name at offset %#x.\n", i, tmp);
@@ -485,12 +533,15 @@ static void parse_fx10_type(const char *ptr, const char *data)
TRACE("Member %u type info at offset %#x.\n", i, tmp);
}
}
+
+ return S_OK;
}
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
{
struct d3d10_effect_type *type;
struct wine_rb_entry *entry;
+ HRESULT hr;
entry = wine_rb_get(&effect->types, &offset);
if (entry)
@@ -508,7 +559,13 @@ static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, cons
type->vtbl = &d3d10_effect_type_vtbl;
type->id = offset;
- parse_fx10_type(data + offset, data);
+ hr = parse_fx10_type(type, data + offset, data);
+ if (FAILED(hr))
+ {
+ ERR("Failed to parse type info, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, type);
+ return NULL;
+ }
if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
{
@@ -632,6 +689,7 @@ static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context
TRACE("effect type %p.\n", t);
+ HeapFree(GetProcessHeap(), 0, t->name);
HeapFree(GetProcessHeap(), 0, t);
}
@@ -1906,9 +1964,24 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
{
- FIXME("iface %p, desc %p stub!\n", iface, desc);
+ struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
- return E_NOTIMPL;
+ TRACE("iface %p, desc %p\n", iface, desc);
+
+ if (!desc) return E_INVALIDARG;
+
+ desc->TypeName = This->name;
+ desc->Class = This->type_class;
+ desc->Type = This->basetype;
+ desc->Elements = This->element_count;
+ desc->Members = This->member_count;
+ desc->Rows = This->row_count;
+ desc->Columns = This->column_count;
+ desc->PackedSize = This->size_packed;
+ desc->UnpackedSize = This->size_unpacked;
+ desc->Stride = This->stride;
+
+ return S_OK;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
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