Rico Schüller : d3d10: Implement ID3D10EffectTechnique ::GetAnnotationByName().

Alexandre Julliard julliard at winehq.org
Thu Sep 10 09:08:50 CDT 2009


Module: wine
Branch: master
Commit: 4e1950b706a0c1ade575adf183d69f67048018fa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4e1950b706a0c1ade575adf183d69f67048018fa

Author: Rico Schüller <kgbricola at web.de>
Date:   Wed Sep  9 19:17:26 2009 +0200

d3d10: Implement ID3D10EffectTechnique::GetAnnotationByName().

---

 dlls/d3d10/effect.c |   19 +++++++++++++++++--
 1 files changed, 17 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index ee2fa65..5d6f30a 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1413,9 +1413,24 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
         ID3D10EffectTechnique *iface, LPCSTR name)
 {
-    FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
+    struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
+    unsigned int i;
 
-    return NULL;
+    TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
+
+    for (i = 0; i < This->annotation_count; ++i)
+    {
+        struct d3d10_effect_variable *a = &This->annotations[i];
+        if (!strcmp(a->name, name))
+        {
+            TRACE("Returning annotation %p\n", a);
+            return (ID3D10EffectVariable *)a;
+        }
+    }
+
+    WARN("Invalid name specified\n");
+
+    return (ID3D10EffectVariable *)&null_variable;
 }
 
 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,




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