Henri Verbeet : wined3d: Don' t create a depthstencil renderbuffer if ARB_framebuffer_object is supported .
Alexandre Julliard
julliard at winehq.org
Wed Sep 23 11:03:06 CDT 2009
Module: wine
Branch: master
Commit: 34dd27e3a8f9affb919db6f7c912040ded8eace8
URL: http://source.winehq.org/git/wine.git/?a=commit;h=34dd27e3a8f9affb919db6f7c912040ded8eace8
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 23 10:05:56 2009 +0200
wined3d: Don't create a depthstencil renderbuffer if ARB_framebuffer_object is supported.
---
dlls/wined3d/surface.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 564f6b3..920e759 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -622,7 +622,9 @@ void surface_set_compatible_renderbuffer(IWineD3DSurface *iface, unsigned int wi
if (width > src_width || height > src_height) return;
/* Remove any renderbuffer set if the sizes match */
- if (width == src_width && height == src_height) {
+ if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
+ || (width == src_width && height == src_height))
+ {
This->current_renderbuffer = NULL;
return;
}
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