Henri Verbeet : wined3d: Remove unused IWineD3DVertexShaderImpl fields.

Alexandre Julliard julliard at winehq.org
Thu Sep 24 10:54:08 CDT 2009


Module: wine
Branch: master
Commit: 5ac3ed7f734b5a56611885fa3dfd65e5ecf070d2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=5ac3ed7f734b5a56611885fa3dfd65e5ecf070d2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 23 18:42:03 2009 +0200

wined3d: Remove unused IWineD3DVertexShaderImpl fields.

---

 dlls/wined3d/wined3d_private.h |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 95ca035..11f8c99 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2765,8 +2765,6 @@ typedef struct IWineD3DVertexShaderImpl {
     /* IWineD3DVertexShaderImpl */
     IUnknown                    *parent;
 
-    DWORD                       usage;
-
     /* The GL shader */
     void                        *backend_priv;
 
@@ -2776,8 +2774,6 @@ typedef struct IWineD3DVertexShaderImpl {
 
     UINT                       min_rel_offset, max_rel_offset;
     UINT                       rel_offset;
-
-    UINT                       recompile_count;
 } IWineD3DVertexShaderImpl;
 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl DECLSPEC_HIDDEN;
 




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