Henri Verbeet : wined3d: Don' t free D3D vertex shaders until the wined3d vertex shader is destroyed.
Alexandre Julliard
julliard at winehq.org
Thu Sep 24 10:54:23 CDT 2009
Module: wine
Branch: master
Commit: ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Sep 23 18:42:08 2009 +0200
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
---
dlls/d3d10core/shader.c | 23 +++++++++++++++++++----
dlls/d3d8/vertexshader.c | 28 +++++++++++++++++++++++++---
dlls/d3d9/vertexshader.c | 25 +++++++++++++++++++++----
dlls/wined3d/device.c | 5 +++--
dlls/wined3d/vertexshader.c | 4 +++-
dlls/wined3d/wined3d_private.h | 3 ++-
include/wine/wined3d.idl | 3 ++-
7 files changed, 75 insertions(+), 16 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=ca05ef5dd00385f46bb2fe94bce1f13d5860b7ae
More information about the wine-cvs
mailing list