Henri Verbeet : wined3d: Clear the correct "activeLights" array in stateblock_copy().
Alexandre Julliard
julliard at winehq.org
Tue Sep 29 11:09:09 CDT 2009
Module: wine
Branch: master
Commit: 4ed126f5dcbdf99ba03c58e85023b44e8762e405
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4ed126f5dcbdf99ba03c58e85023b44e8762e405
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Sep 29 11:09:05 2009 +0200
wined3d: Clear the correct "activeLights" array in stateblock_copy().
---
dlls/wined3d/stateblock.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 0cd3e43..5692205 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -202,7 +202,7 @@ static void stateblock_copy(IWineD3DStateBlock *destination, IWineD3DStateBlock
Dest->scissorRect = This->scissorRect;
/* Lights */
- memset(This->activeLights, 0, sizeof(This->activeLights));
+ memset(Dest->activeLights, 0, sizeof(Dest->activeLights));
for(l = 0; l < LIGHTMAP_SIZE; l++) {
struct list *e1, *e2;
LIST_FOR_EACH_SAFE(e1, e2, &Dest->lightMap[l]) {
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