Henri Verbeet : wined3d: Use the rep instead of the apply function to determine if a state is used.

Alexandre Julliard julliard at winehq.org
Thu Apr 1 11:25:06 CDT 2010


Module: wine
Branch: master
Commit: f70193b9156b2c2f2cb9912d29b56fe4dc2a2d13
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f70193b9156b2c2f2cb9912d29b56fe4dc2a2d13

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  1 11:34:45 2010 +0200

wined3d: Use the rep instead of the apply function to determine if a state is used.

---

 dlls/wined3d/state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 04de86f..3602b83 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5723,7 +5723,7 @@ HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_
              * applying later lines, but do not record anything in the state
              * table
              */
-            if(!cur[i].content.apply) continue;
+            if (!cur[i].content.representative) continue;
 
             handlers = num_handlers(multistate_funcs[cur[i].state]);
             multistate_funcs[cur[i].state][handlers] = cur[i].content.apply;




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