Henri Verbeet : wined3d: Add a state table entry for WINED3DRS_INDEXEDVERTEXBLENDENABLE.

Alexandre Julliard julliard at winehq.org
Thu Apr 1 11:25:06 CDT 2010


Module: wine
Branch: master
Commit: 8afeb34559ef89008270fbfa582817cade4c9f4a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8afeb34559ef89008270fbfa582817cade4c9f4a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  1 11:34:48 2010 +0200

wined3d: Add a state table entry for WINED3DRS_INDEXEDVERTEXBLENDENABLE.

---

 dlls/wined3d/state.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 4465b9d..ddf4f77 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5405,6 +5405,7 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
     { STATE_RENDER(WINED3DRS_POINTSIZE_MAX),              { STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              NULL                }, EXT_POINT_PARAMETERS            },
     { STATE_RENDER(WINED3DRS_POINTSIZE_MAX),              { STATE_RENDER(WINED3DRS_POINTSIZE_MIN),              NULL                }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3DRS_TWEENFACTOR),                { STATE_RENDER(WINED3DRS_VERTEXBLEND),                NULL                }, WINED3D_GL_EXT_NONE             },
+    { STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE),   { STATE_RENDER(WINED3DRS_VERTEXBLEND),                NULL                }, WINED3D_GL_EXT_NONE             },
 
     /* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported,
      * so register a NULL state handler in that case to get the vertex part of sampler() skipped(VTF is handled in the misc states.




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