Henri Verbeet : wined3d: Add a state handler for WINED3DRS_ZVISIBLE.

Alexandre Julliard julliard at winehq.org
Fri Apr 2 10:17:10 CDT 2010


Module: wine
Branch: master
Commit: e62771f7f717a8c2207a2e7c3866663d99bc7aa5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e62771f7f717a8c2207a2e7c3866663d99bc7aa5

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  1 21:28:51 2010 +0200

wined3d: Add a state handler for WINED3DRS_ZVISIBLE.

---

 dlls/wined3d/state.c |    7 +++++++
 1 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 893e0ed..f343a36 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1730,6 +1730,12 @@ static void state_depthbias(DWORD state, IWineD3DStateBlockImpl *stateblock, str
     }
 }
 
+static void state_zvisible(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
+{
+    if (stateblock->renderState[WINED3DRS_ZVISIBLE])
+        FIXME("WINED3DRS_ZVISIBLE not implemented.\n");
+}
+
 static void state_perspective(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
 {
     if (stateblock->renderState[WINED3DRS_TEXTUREPERSPECTIVE]) {
@@ -5016,6 +5022,7 @@ const struct StateEntryTemplate misc_state_template[] = {
     { STATE_RENDER(WINED3DRS_BLENDFACTOR),                { STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor   }, EXT_BLEND_COLOR                 },
     { STATE_RENDER(WINED3DRS_BLENDFACTOR),                { STATE_RENDER(WINED3DRS_BLENDFACTOR),                state_blendfactor_w }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3DRS_DEPTHBIAS),                  { STATE_RENDER(WINED3DRS_DEPTHBIAS),                  state_depthbias     }, WINED3D_GL_EXT_NONE             },
+    { STATE_RENDER(WINED3DRS_ZVISIBLE),                   { STATE_RENDER(WINED3DRS_ZVISIBLE),                   state_zvisible      }, WINED3D_GL_EXT_NONE             },
     /* Samplers */
     { STATE_SAMPLER(0),                                   { STATE_SAMPLER(0),                                   sampler             }, WINED3D_GL_EXT_NONE             },
     { STATE_SAMPLER(1),                                   { STATE_SAMPLER(1),                                   sampler             }, WINED3D_GL_EXT_NONE             },




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