Henri Verbeet : wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().

Alexandre Julliard julliard at winehq.org
Wed Apr 7 11:56:08 CDT 2010


Module: wine
Branch: master
Commit: 83443273c1caabec39ccf66fb36424ce23251105
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=83443273c1caabec39ccf66fb36424ce23251105

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Apr  6 20:05:17 2010 +0200

wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().

---

 dlls/wined3d/surface.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 40fdff3..a6d64dc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3343,7 +3343,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
     }
 
     /* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
-    hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
+    hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
+            NULL, NULL, swapchain->win_handle, NULL, 0);
     IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
     return hr;
 }




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