Rico Schüller : d3d10: Fix an ERR message in parse_fx10_body().

Alexandre Julliard julliard at winehq.org
Thu Apr 8 11:12:44 CDT 2010


Module: wine
Branch: master
Commit: ce409fe65c48762fe387807607b88145144363f8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ce409fe65c48762fe387807607b88145144363f8

Author: Rico Schüller <kgbricola at web.de>
Date:   Wed Apr  7 18:33:39 2010 +0200

d3d10: Fix an ERR message in parse_fx10_body().

---

 dlls/d3d10/effect.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1c995be..89fe623 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1576,7 +1576,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
     e->anonymous_shaders = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->anonymous_shader_count * sizeof(*e->anonymous_shaders));
     if (!e->anonymous_shaders)
     {
-        ERR("Failed to allocate techniques memory\n");
+        ERR("Failed to allocate anonymous shaders memory\n");
         return E_OUTOFMEMORY;
     }
 




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