Roderick Colenbrander : wined3d: Move D24X4S4 to the formats table.
Alexandre Julliard
julliard at winehq.org
Tue Apr 13 11:24:42 CDT 2010
Module: wine
Branch: master
Commit: 6a081ef95a074560492babe57039c476b609cb98
URL: http://source.winehq.org/git/wine.git/?a=commit;h=6a081ef95a074560492babe57039c476b609cb98
Author: Roderick Colenbrander <thunderbird2k at gmail.com>
Date: Mon Apr 12 20:59:59 2010 +0200
wined3d: Move D24X4S4 to the formats table.
---
dlls/wined3d/surface.c | 26 --------------------------
dlls/wined3d/utils.c | 25 +++++++++++++++++++++----
2 files changed, 21 insertions(+), 30 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index d54f525..0d3a0a2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2259,14 +2259,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
}
break;
- case WINED3DFMT_S4X4_UINT_D24_UNORM:
- if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
- || gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
- {
- *convert = CONVERT_D24X4S4;
- }
- break;
-
default:
break;
}
@@ -2595,24 +2587,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
break;
}
- case CONVERT_D24X4S4:
- {
- unsigned int x, y;
-
- for (y = 0; y < height; ++y)
- {
- const DWORD *source = (const DWORD *)(src + y * pitch);
- DWORD *dest = (DWORD *)(dst + y * outpitch);
-
- for (x = 0; x < width; ++x)
- {
- /* Just need to clear out the X4 part. */
- dest[x] = source[x] & ~0xf0;
- }
- }
- break;
- }
-
default:
ERR("Unsupported conversion type %#x.\n", convert);
}
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index b7efc9a..6970ec8 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -417,6 +417,23 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi
}
}
+static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
+{
+ unsigned int x, y;
+
+ for (y = 0; y < height; ++y)
+ {
+ const DWORD *source = (const DWORD *)(src + y * pitch);
+ DWORD *dest = (DWORD *)(dst + y * pitch);
+
+ for (x = 0; x < width; ++x)
+ {
+ /* Just need to clear out the X4 part. */
+ dest[x] = source[x] & ~0xf0;
+ }
+ }
+}
+
static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height)
{
unsigned int x, y;
@@ -701,13 +718,13 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_DEPTH,
ARB_DEPTH_TEXTURE, NULL},
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
- GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0,
+ GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
- EXT_PACKED_DEPTH_STENCIL, NULL},
+ EXT_PACKED_DEPTH_STENCIL, &convert_s4x4_uint_d24_unorm},
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
- GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0,
+ GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4,
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
- ARB_FRAMEBUFFER_OBJECT, NULL},
+ ARB_FRAMEBUFFER_OBJECT, &convert_s4x4_uint_d24_unorm},
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
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