Henri Verbeet : wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().

Alexandre Julliard julliard at winehq.org
Fri Apr 16 10:56:01 CDT 2010


Module: wine
Branch: master
Commit: f6e923b55d63dd5f8c14238668378884c713fdd9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f6e923b55d63dd5f8c14238668378884c713fdd9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr 15 19:21:29 2010 +0200

wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().

---

 dlls/wined3d/device.c |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c3d6a6e..2b4e526 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1862,9 +1862,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface,
     This->stencilBufferTarget = NULL;
 
     TRACE("Releasing the render target at %p\n", This->render_targets[0]);
-    if(IWineD3DSurface_Release(This->render_targets[0]) >0){
-          /* This check is a bit silly, it should be in swapchain_release FIXME("(%p) Something's still holding the renderTarget\n",This); */
-    }
+    IWineD3DSurface_Release(This->render_targets[0]);
+
     TRACE("Setting rendertarget to NULL\n");
     This->render_targets[0] = NULL;
 




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