Henri Verbeet : wined3d: Allow offscreen depth/ stencil clears again with FBOs.

Alexandre Julliard julliard at winehq.org
Fri Apr 16 10:56:05 CDT 2010


Module: wine
Branch: master
Commit: 738ca2f5fcf6e9deea42363382dca2ec7626aee0
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=738ca2f5fcf6e9deea42363382dca2ec7626aee0

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Apr 16 12:41:02 2010 +0200

wined3d: Allow offscreen depth/stencil clears again with FBOs.

This fixes a regression introduced by 10f58c14bcdeba9f7ea82701b9d9ab8f2bb3414b.

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2b4e526..a45c577 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4394,7 +4394,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
             ENTER_GL();
             context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
             context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, target);
-            context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
+            context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, depth_stencil, TRUE);
             LEAVE_GL();
         }
     }




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