Henri Verbeet : wined3d: Allow offscreen depth/ stencil clears again with FBOs.
Alexandre Julliard
julliard at winehq.org
Fri Apr 16 10:56:05 CDT 2010
Module: wine
Branch: master
Commit: 738ca2f5fcf6e9deea42363382dca2ec7626aee0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=738ca2f5fcf6e9deea42363382dca2ec7626aee0
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Apr 16 12:41:02 2010 +0200
wined3d: Allow offscreen depth/stencil clears again with FBOs.
This fixes a regression introduced by 10f58c14bcdeba9f7ea82701b9d9ab8f2bb3414b.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2b4e526..a45c577 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4394,7 +4394,7 @@ HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfac
ENTER_GL();
context_bind_fbo(context, GL_FRAMEBUFFER, &context->dst_fbo);
context_attach_surface_fbo(context, GL_FRAMEBUFFER, 0, target);
- context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, NULL, FALSE);
+ context_attach_depth_stencil_fbo(context, GL_FRAMEBUFFER, depth_stencil, TRUE);
LEAVE_GL();
}
}
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