Henri Verbeet : wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
Alexandre Julliard
julliard at winehq.org
Tue Apr 20 11:32:20 CDT 2010
Module: wine
Branch: master
Commit: c7a1848656947c6b285cc5c629bf9983bc03f2bb
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c7a1848656947c6b285cc5c629bf9983bc03f2bb
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 19 20:46:59 2010 +0200
wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
---
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/context.c | 11 +++-----
dlls/wined3d/device.c | 45 ++++++++++++++++++++----------------
dlls/wined3d/drawprim.c | 9 +++----
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/state.c | 6 ++--
dlls/wined3d/surface.c | 23 ++++++++++---------
dlls/wined3d/wined3d_private.h | 2 +-
8 files changed, 51 insertions(+), 49 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=c7a1848656947c6b285cc5c629bf9983bc03f2bb
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