Henri Verbeet : wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target() .
Alexandre Julliard
julliard at winehq.org
Tue Apr 27 16:59:31 CDT 2010
Module: wine
Branch: master
Commit: f78d85ffe15ddaa73a4da4857f01065a0a733a07
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f78d85ffe15ddaa73a4da4857f01065a0a733a07
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 26 21:33:03 2010 +0200
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target().
---
dlls/wined3d/cubetexture.c | 4 ++--
dlls/wined3d/surface.c | 18 ++++++++----------
dlls/wined3d/texture.c | 4 ++--
dlls/wined3d/wined3d_private.h | 2 +-
4 files changed, 13 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 44f6196..c11e32b 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -126,7 +126,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
* surface doesn't try and release it. */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
- surface_set_texture_target((IWineD3DSurface *)surface, 0);
+ surface_set_texture_target(surface, 0);
IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
@@ -559,7 +559,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
}
IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
- surface_set_texture_target(surface, cube_targets[j]);
+ surface_set_texture_target((IWineD3DSurfaceImpl *)surface, cube_targets[j]);
texture->baseTexture.sub_resources[idx] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index efe5030..d5df8e2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -499,25 +499,23 @@ void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint new_name, BOO
surface_force_reload(surface);
}
-void surface_set_texture_target(IWineD3DSurface *iface, GLenum target)
+void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target)
{
- IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
-
- TRACE("(%p) : setting target %#x\n", This, target);
+ TRACE("surface %p, target %#x.\n", surface, target);
- if (This->texture_target != target)
+ if (surface->texture_target != target)
{
if (target == GL_TEXTURE_RECTANGLE_ARB)
{
- This->Flags &= ~SFLAG_NORMCOORD;
+ surface->Flags &= ~SFLAG_NORMCOORD;
}
- else if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
+ else if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
{
- This->Flags |= SFLAG_NORMCOORD;
+ surface->Flags |= SFLAG_NORMCOORD;
}
}
- This->texture_target = target;
- surface_force_reload(This);
+ surface->texture_target = target;
+ surface_force_reload(surface);
}
/* Context activation is done by the caller. */
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 35d5e61..0de3f06 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -118,7 +118,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
* surface doesn't try and release it */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
- surface_set_texture_target((IWineD3DSurface *)surface, 0);
+ surface_set_texture_target(surface, 0);
IWineD3DSurface_SetContainer((IWineD3DSurface *)surface, NULL);
IWineD3DSurface_Release((IWineD3DSurface *)surface);
}
@@ -612,7 +612,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
}
IWineD3DSurface_SetContainer(surface, (IWineD3DBase *)texture);
- surface_set_texture_target(surface, texture->target);
+ surface_set_texture_target((IWineD3DSurfaceImpl *)surface, texture->target);
texture->baseTexture.sub_resources[i] = (IWineD3DResourceImpl *)surface;
TRACE("Created surface level %u @ %p.\n", i, surface);
/* Calculate the next mipmap level. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6ada851..e8f8d6a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2681,7 +2681,7 @@ void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location) DE
void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
-void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
+void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
BOOL getColorBits(const struct wined3d_format_desc *format_desc,
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
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