Henri Verbeet : wined3d: Print the correct resource location in surface_set_texture_name().

Alexandre Julliard julliard at winehq.org
Mon Aug 16 12:25:00 CDT 2010


Module: wine
Branch: master
Commit: 3a36013065b1f8e6158ff1d5f50c3476c8e44928
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3a36013065b1f8e6158ff1d5f50c3476c8e44928

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Aug 15 23:21:45 2010 +0200

wined3d: Print the correct resource location in surface_set_texture_name().

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 324695b..eff5a5e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -485,7 +485,7 @@ void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint new_name, BOO
         /* FIXME: We shouldn't need to remove SFLAG_INTEXTURE if the
          * surface has no texture name yet. See if we can get rid of this. */
         if (surface->Flags & flag)
-            ERR("Surface has SFLAG_INTEXTURE set, but no texture name\n");
+            ERR("Surface has %s set, but no texture name.\n", debug_surflocation(flag));
         surface_modify_location(surface, flag, FALSE);
     }
 




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