Mariusz Pluciński : gameux: Add IGameExplorer2 implementation stub.
Alexandre Julliard
julliard at winehq.org
Tue Aug 17 11:31:18 CDT 2010
Module: wine
Branch: master
Commit: 5aed3941ee1dc436b4d66e27239e50b8d6ff8234
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5aed3941ee1dc436b4d66e27239e50b8d6ff8234
Author: Mariusz Pluciński <vshader at gmail.com>
Date: Mon Aug 16 09:58:50 2010 +0200
gameux: Add IGameExplorer2 implementation stub.
---
dlls/gameux/gameexplorer.c | 87 +++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 85 insertions(+), 2 deletions(-)
diff --git a/dlls/gameux/gameexplorer.c b/dlls/gameux/gameexplorer.c
index 0fa5e9c..dcb2d67 100644
--- a/dlls/gameux/gameexplorer.c
+++ b/dlls/gameux/gameexplorer.c
@@ -31,12 +31,13 @@
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
/*
- * IGameExplorer implementation
+ * GameExplorer implementation
*/
typedef struct _GameExplorerImpl
{
const struct IGameExplorerVtbl *lpGameExplorerVtbl;
+ const struct IGameExplorer2Vtbl *lpGameExplorer2Vtbl;
LONG ref;
} GameExplorerImpl;
@@ -45,6 +46,21 @@ static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl));
}
+static inline IGameExplorer* IGameExplorer_from_impl(GameExplorerImpl* This)
+{
+ return (struct IGameExplorer*)&This->lpGameExplorerVtbl;
+}
+
+static inline GameExplorerImpl *impl_from_IGameExplorer2(IGameExplorer2 *iface)
+{
+ return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorer2Vtbl));
+}
+
+static inline IGameExplorer2* IGameExplorer2_from_impl(GameExplorerImpl* This)
+{
+ return (struct IGameExplorer2*)&This->lpGameExplorer2Vtbl;
+}
+
static HRESULT WINAPI GameExplorerImpl_QueryInterface(
IGameExplorer *iface,
REFIID riid,
@@ -59,7 +75,11 @@ static HRESULT WINAPI GameExplorerImpl_QueryInterface(
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IGameExplorer))
{
- *ppvObject = iface;
+ *ppvObject = IGameExplorer_from_impl(This);
+ }
+ else if(IsEqualGUID(riid, &IID_IGameExplorer2))
+ {
+ *ppvObject = IGameExplorer2_from_impl(This);
}
else
{
@@ -158,6 +178,68 @@ static const struct IGameExplorerVtbl GameExplorerImplVtbl =
GameExplorerImpl_VerifyAccess
};
+
+static HRESULT WINAPI GameExplorer2Impl_QueryInterface(
+ IGameExplorer2 *iface,
+ REFIID riid,
+ void **ppvObject)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ return GameExplorerImpl_QueryInterface(IGameExplorer_from_impl(This), riid, ppvObject);
+}
+
+static ULONG WINAPI GameExplorer2Impl_AddRef(IGameExplorer2 *iface)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ return GameExplorerImpl_AddRef(IGameExplorer_from_impl(This));
+}
+
+static ULONG WINAPI GameExplorer2Impl_Release(IGameExplorer2 *iface)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ return GameExplorerImpl_Release(IGameExplorer_from_impl(This));
+}
+
+static HRESULT WINAPI GameExplorer2Impl_CheckAccess(
+ IGameExplorer2 *iface,
+ LPCWSTR binaryGDFPath,
+ BOOL *pHasAccess)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ FIXME("stub (%p, %s, %p)\n", This, debugstr_w(binaryGDFPath), pHasAccess);
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI GameExplorer2Impl_InstallGame(
+ IGameExplorer2 *iface,
+ LPCWSTR binaryGDFPath,
+ LPCWSTR installDirectory,
+ GAME_INSTALL_SCOPE installScope)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ FIXME("stub (%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);
+ return E_NOTIMPL;
+}
+
+static HRESULT WINAPI GameExplorer2Impl_UninstallGame(
+ IGameExplorer2 *iface,
+ LPCWSTR binaryGDFPath)
+{
+ GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
+ FIXME("stub (%p, %s)\n", This, debugstr_w(binaryGDFPath));
+ return E_NOTIMPL;
+}
+
+static const struct IGameExplorer2Vtbl GameExplorer2ImplVtbl =
+{
+ GameExplorer2Impl_QueryInterface,
+ GameExplorer2Impl_AddRef,
+ GameExplorer2Impl_Release,
+ GameExplorer2Impl_InstallGame,
+ GameExplorer2Impl_UninstallGame,
+ GameExplorer2Impl_CheckAccess
+};
+
/*
* Construction routine
*/
@@ -175,6 +257,7 @@ HRESULT GameExplorer_create(
return E_OUTOFMEMORY;
pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl;
+ pGameExplorer->lpGameExplorer2Vtbl = &GameExplorer2ImplVtbl;
pGameExplorer->ref = 1;
*ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl);
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