Henri Verbeet : wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().

Alexandre Julliard julliard at winehq.org
Wed Aug 18 12:09:53 CDT 2010


Module: wine
Branch: master
Commit: f06b22a53765bcc0de288019139b360c9639c148
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f06b22a53765bcc0de288019139b360c9639c148

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug 17 19:03:21 2010 +0200

wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().

---

 dlls/wined3d/surface.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 760eadf..ea66033 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2487,6 +2487,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
     IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
     DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
 
+    TRACE("iface %p, srgb %#x.\n", iface, srgb_mode);
+
     if (!(This->Flags & flag)) {
         TRACE("Reloading because surface is dirty\n");
     } else if(/* Reload: gl texture has ck, now no ckey is set OR */




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