Henri Verbeet : wined3d: Properly initialize min_rel_offset.

Alexandre Julliard julliard at winehq.org
Fri Dec 3 09:31:37 CST 2010


Module: wine
Branch: master
Commit: b72b0371288b42a3866ca939ee90bfb56689dcc9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b72b0371288b42a3866ca939ee90bfb56689dcc9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Dec  3 00:55:44 2010 +0100

wined3d: Properly initialize min_rel_offset.

This somehow got lost in 14da44aa364539d2c2d392c042921cc430b21c47.

---

 dlls/wined3d/shader.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 8220d65..320b2f4 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -459,6 +459,7 @@ static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct
     const DWORD *ptr = byte_code;
 
     memset(reg_maps, 0, sizeof(*reg_maps));
+    reg_maps->min_rel_offset = ~0U;
 
     /* get_registers_used() is called on every compile on some 1.x shaders,
      * which can result in stacking up a collection of local constants.




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