Rico Schüller : d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
Alexandre Julliard
julliard at winehq.org
Tue Dec 21 14:32:19 CST 2010
Module: wine
Branch: master
Commit: 5ad0c856b69eb69e8851162a4138d5d84813fd3d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=5ad0c856b69eb69e8851162a4138d5d84813fd3d
Author: Rico Schüller <kgbricola at web.de>
Date: Tue Dec 21 11:06:07 2010 +0100
d3dcompiler: Implement ID3D11ShaderReflection::GetConversionInstructionCount().
---
dlls/d3dcompiler_43/reflection.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c
index c6594b3..e0f634c 100644
--- a/dlls/d3dcompiler_43/reflection.c
+++ b/dlls/d3dcompiler_43/reflection.c
@@ -169,9 +169,11 @@ static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCo
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
ID3D11ShaderReflection *iface)
{
- FIXME("iface %p stub!\n", iface);
+ struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
- return 0;
+ TRACE("iface %p\n", iface);
+
+ return This->conversion_instruction_count;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
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