Stefan Dösinger : wined3d: Don' t record dirty areas in a readonly lock.
Alexandre Julliard
julliard at winehq.org
Tue Feb 9 10:37:54 CST 2010
Module: wine
Branch: master
Commit: 8625f0cdbf28cb6c456323d6b5589ad80bffb380
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8625f0cdbf28cb6c456323d6b5589ad80bffb380
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Feb 8 12:22:24 2010 +0100
wined3d: Don't record dirty areas in a readonly lock.
---
dlls/wined3d/buffer.c | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index f3d3492..3c7a2b9 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1086,7 +1086,10 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset,
TRACE("iface %p, offset %u, size %u, data %p, flags %#x\n", iface, offset, size, data, flags);
flags = buffer_sanitize_flags(flags);
- if (!buffer_add_dirty_area(This, offset, size)) return E_OUTOFMEMORY;
+ if (!(flags & WINED3DLOCK_READONLY))
+ {
+ if (!buffer_add_dirty_area(This, offset, size)) return E_OUTOFMEMORY;
+ }
count = InterlockedIncrement(&This->lock_count);
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