Rico Schüller : d3d10: Fix a HeapFree() in d3d10_effect_Release().
Alexandre Julliard
julliard at winehq.org
Tue Feb 16 11:44:38 CST 2010
Module: wine
Branch: master
Commit: 71a96755b274704e3ba216f91973ef026a93a20e
URL: http://source.winehq.org/git/wine.git/?a=commit;h=71a96755b274704e3ba216f91973ef026a93a20e
Author: Rico Schüller <kgbricola at web.de>
Date: Mon Feb 15 20:01:26 2010 +0100
d3d10: Fix a HeapFree() in d3d10_effect_Release().
---
dlls/d3d10/effect.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 9249c11..a24a728 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1951,7 +1951,7 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
for (i = 0; i < This->anonymous_shader_count; ++i)
{
d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
- HeapFree(GetProcessHeap(), 0, &This->anonymous_shaders[i].type.name);
+ HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
}
HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
}
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