Rico Schüller : d3d10: Fix a HeapFree() in d3d10_effect_Release().

Alexandre Julliard julliard at winehq.org
Tue Feb 16 11:44:38 CST 2010


Module: wine
Branch: master
Commit: 71a96755b274704e3ba216f91973ef026a93a20e
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=71a96755b274704e3ba216f91973ef026a93a20e

Author: Rico Schüller <kgbricola at web.de>
Date:   Mon Feb 15 20:01:26 2010 +0100

d3d10: Fix a HeapFree() in d3d10_effect_Release().

---

 dlls/d3d10/effect.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 9249c11..a24a728 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -1951,7 +1951,7 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
             for (i = 0; i < This->anonymous_shader_count; ++i)
             {
                 d3d10_effect_variable_destroy(&This->anonymous_shaders[i].shader);
-                HeapFree(GetProcessHeap(), 0, &This->anonymous_shaders[i].type.name);
+                HeapFree(GetProcessHeap(), 0, This->anonymous_shaders[i].type.name);
             }
             HeapFree(GetProcessHeap(), 0, This->anonymous_shaders);
         }




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