Henri Verbeet : wined3d: Recognize the SM4 emit opcode.

Alexandre Julliard julliard at winehq.org
Thu Jan 7 13:08:33 CST 2010


Module: wine
Branch: master
Commit: 22939f9d2966a37fbb05fe02d43c500050cc0727
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=22939f9d2966a37fbb05fe02d43c500050cc0727

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jan  6 23:22:10 2010 +0100

wined3d: Recognize the SM4 emit opcode.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/baseshader.c         |    1 +
 dlls/wined3d/glsl_shader.c        |    1 +
 dlls/wined3d/shader_sm4.c         |    2 ++
 dlls/wined3d/wined3d_private.h    |    1 +
 5 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d5c212b..81c30eb 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4689,6 +4689,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DSX           */ shader_hw_map2gl,
     /* WINED3DSIH_DSY           */ shader_hw_dsy,
     /* WINED3DSIH_ELSE          */ shader_hw_else,
+    /* WINED3DSIH_EMIT          */ NULL,
     /* WINED3DSIH_ENDIF         */ shader_hw_endif,
     /* WINED3DSIH_ENDLOOP       */ shader_hw_endloop,
     /* WINED3DSIH_ENDREP        */ shader_hw_endrep,
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index fbc6035..9636a59 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -56,6 +56,7 @@ static const char *shader_opcode_names[] =
     /* WINED3DSIH_DSX           */ "dsx",
     /* WINED3DSIH_DSY           */ "dsy",
     /* WINED3DSIH_ELSE          */ "else",
+    /* WINED3DSIH_EMIT          */ "emit",
     /* WINED3DSIH_ENDIF         */ "endif",
     /* WINED3DSIH_ENDLOOP       */ "endloop",
     /* WINED3DSIH_ENDREP        */ "endrep",
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 31e5b1f..c247ec2 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4731,6 +4731,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DSX           */ shader_glsl_map2gl,
     /* WINED3DSIH_DSY           */ shader_glsl_map2gl,
     /* WINED3DSIH_ELSE          */ shader_glsl_else,
+    /* WINED3DSIH_EMIT          */ NULL,
     /* WINED3DSIH_ENDIF         */ shader_glsl_end,
     /* WINED3DSIH_ENDLOOP       */ shader_glsl_end,
     /* WINED3DSIH_ENDREP        */ shader_glsl_end,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 7d753d3..033ff02 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -52,6 +52,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_BREAKC   = 0x03,
     WINED3D_SM4_OP_DP3      = 0x10,
     WINED3D_SM4_OP_DP4      = 0x11,
+    WINED3D_SM4_OP_EMIT     = 0x13,
     WINED3D_SM4_OP_EXP      = 0x19,
     WINED3D_SM4_OP_IGE      = 0x21,
     WINED3D_SM4_OP_LOG      = 0x2f,
@@ -107,6 +108,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP,      0,  1},
     {WINED3D_SM4_OP_DP3,    WINED3DSIH_DP3,         1,  2},
     {WINED3D_SM4_OP_DP4,    WINED3DSIH_DP4,         1,  2},
+    {WINED3D_SM4_OP_EMIT,   WINED3DSIH_EMIT,        0,  0},
     {WINED3D_SM4_OP_EXP,    WINED3DSIH_EXP,         1,  1},
     {WINED3D_SM4_OP_IGE,    WINED3DSIH_IGE,         1,  2},
     {WINED3D_SM4_OP_LOG,    WINED3DSIH_LOG,         1,  1},
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index dc8aad8..42aa2cc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -421,6 +421,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DSX,
     WINED3DSIH_DSY,
     WINED3DSIH_ELSE,
+    WINED3DSIH_EMIT,
     WINED3DSIH_ENDIF,
     WINED3DSIH_ENDLOOP,
     WINED3DSIH_ENDREP,




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