Rico Schüller : d3d10: Implement ID3D10EffectType:: IsValid().
Alexandre Julliard
julliard at winehq.org
Mon Jan 25 11:21:13 CST 2010
Module: wine
Branch: master
Commit: f811cd3e0dfa6ba7adff07ae0c060f5221231d32
URL: http://source.winehq.org/git/wine.git/?a=commit;h=f811cd3e0dfa6ba7adff07ae0c060f5221231d32
Author: Rico Schüller <kgbricola at web.de>
Date: Sun Jan 24 14:26:39 2010 +0100
d3d10: Implement ID3D10EffectType::IsValid().
---
dlls/d3d10/effect.c | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 7c38c57..8a16dbc 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6017,9 +6017,9 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
{
- FIXME("iface %p stub!\n", iface);
+ TRACE("iface %p\n", iface);
- return FALSE;
+ return (struct d3d10_effect_type *)iface != &null_type;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
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