Rico Schüller : d3d10: Implement ID3D10EffectType:: IsValid().

Alexandre Julliard julliard at winehq.org
Mon Jan 25 11:21:13 CST 2010


Module: wine
Branch: master
Commit: f811cd3e0dfa6ba7adff07ae0c060f5221231d32
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f811cd3e0dfa6ba7adff07ae0c060f5221231d32

Author: Rico Schüller <kgbricola at web.de>
Date:   Sun Jan 24 14:26:39 2010 +0100

d3d10: Implement ID3D10EffectType::IsValid().

---

 dlls/d3d10/effect.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 7c38c57..8a16dbc 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -6017,9 +6017,9 @@ static const struct ID3D10EffectSamplerVariableVtbl d3d10_effect_sampler_variabl
 
 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
 {
-    FIXME("iface %p stub!\n", iface);
+    TRACE("iface %p\n", iface);
 
-    return FALSE;
+    return (struct d3d10_effect_type *)iface != &null_type;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)




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