Stefan Dösinger : d3d9: Windows7 doesn' t draw with Viewports bigger than the framebuffer.
Alexandre Julliard
julliard at winehq.org
Tue Jul 6 12:33:12 CDT 2010
Module: wine
Branch: master
Commit: b50a008549443f70ec834c723687891f165eee25
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b50a008549443f70ec834c723687891f165eee25
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jul 3 15:34:35 2010 +0200
d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.
This is my Geforce 9600 setup here, the failure doesn't occur on all
windows 7 systems. I don't think we can change wined3d's behavior as a
number of games are broken on my Windows installation because they do
not like the extra parameter validation.
---
dlls/d3d9/tests/visual.c | 46 +++++++++++++++++++++++++++-------------------
1 files changed, 27 insertions(+), 19 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c0cd79d..502d40b 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -10730,6 +10730,7 @@ static void viewport_test(IDirect3DDevice9 *device) {
HRESULT hr;
DWORD color;
D3DVIEWPORT9 vp, old_vp;
+ BOOL draw_failed = TRUE;
const float quad[] =
{
-0.5, -0.5, 0.1,
@@ -10749,6 +10750,10 @@ static void viewport_test(IDirect3DDevice9 *device) {
*
* TODO: Test Width < surface.width, but X + Width > surface.width
* TODO: Test Width < surface.width, what happens with the height?
+ *
+ * Note that Windows 7 rejects MinZ / MaxZ outside [0;1], but accepts Width
+ * and Height fields bigger than the framebuffer. However, it later refuses
+ * to draw.
*/
memset(&vp, 0, sizeof(vp));
vp.X = 0;
@@ -10767,29 +10772,32 @@ static void viewport_test(IDirect3DDevice9 *device) {
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
- ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
+ ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "DrawPrimitiveUP failed (%08x)\n", hr);
+ draw_failed = FAILED(hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
- ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
- color = getPixelColor(device, 158, 118);
- ok(color == 0x00ff0000, "viewport test: (158,118) has color %08x\n", color);
- color = getPixelColor(device, 162, 118);
- ok(color == 0x00ff0000, "viewport test: (162,118) has color %08x\n", color);
- color = getPixelColor(device, 158, 122);
- ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
- color = getPixelColor(device, 162, 122);
- ok(color == 0x00ffffff, "viewport test: (162,122) has color %08x\n", color);
+ if(!draw_failed)
+ {
+ color = getPixelColor(device, 158, 118);
+ ok(color == 0x00ff0000, "viewport test: (158,118) has color %08x\n", color);
+ color = getPixelColor(device, 162, 118);
+ ok(color == 0x00ff0000, "viewport test: (162,118) has color %08x\n", color);
+ color = getPixelColor(device, 158, 122);
+ ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
+ color = getPixelColor(device, 162, 122);
+ ok(color == 0x00ffffff, "viewport test: (162,122) has color %08x\n", color);
- color = getPixelColor(device, 478, 358);
- ok(color == 0x00ffffff, "viewport test: (478,358 has color %08x\n", color);
- color = getPixelColor(device, 482, 358);
- ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
- color = getPixelColor(device, 478, 362);
- ok(color == 0x00ff0000, "viewport test: (478,362) has color %08x\n", color);
- color = getPixelColor(device, 482, 362);
- ok(color == 0x00ff0000, "viewport test: (482,362) has color %08x\n", color);
+ color = getPixelColor(device, 478, 358);
+ ok(color == 0x00ffffff, "viewport test: (478,358 has color %08x\n", color);
+ color = getPixelColor(device, 482, 358);
+ ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
+ color = getPixelColor(device, 478, 362);
+ ok(color == 0x00ff0000, "viewport test: (478,362) has color %08x\n", color);
+ color = getPixelColor(device, 482, 362);
+ ok(color == 0x00ff0000, "viewport test: (482,362) has color %08x\n", color);
+ }
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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