Stefan Dösinger : d3d9: Use a vertex shader in the vpos test.
Alexandre Julliard
julliard at winehq.org
Wed Jul 21 10:54:55 CDT 2010
Module: wine
Branch: master
Commit: 8284f70de8ed86935cc4a75d0a4601d88183f54d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=8284f70de8ed86935cc4a75d0a4601d88183f54d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Jul 3 19:14:54 2010 +0200
d3d9: Use a vertex shader in the vpos test.
---
dlls/d3d9/tests/visual.c | 15 +++++++++++++++
1 files changed, 15 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index ebb11c6..6ecd624 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -8580,6 +8580,14 @@ static void vpos_register_test(IDirect3DDevice9 *device)
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff /* end */
};
+ const DWORD vshader_code[] = {
+ 0xfffe0300, /* vs_3_0 */
+ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
+ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
+ 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
+ 0x0000ffff /* end */
+ };
+ IDirect3DVertexShader9 *vshader;
IDirect3DPixelShader9 *shader, *shader_frac;
IDirect3DSurface9 *surface = NULL, *backbuffer;
const float quad[] = {
@@ -8594,12 +8602,16 @@ static void vpos_register_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
+ hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
+ ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_frac_code, &shader_frac);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
+ hr = IDirect3DDevice9_SetVertexShader(device, vshader);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
@@ -8692,8 +8704,11 @@ static void vpos_register_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
+ hr = IDirect3DDevice9_SetVertexShader(device, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
IDirect3DPixelShader9_Release(shader);
IDirect3DPixelShader9_Release(shader_frac);
+ IDirect3DVertexShader9_Release(vshader);
if(surface) IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backbuffer);
}
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