Henri Verbeet : d3d9/tests: Add a test for clearing render targets in an MRT.
Alexandre Julliard
julliard at winehq.org
Fri Jul 23 10:05:45 CDT 2010
Module: wine
Branch: master
Commit: 0b630e1430e346f77b82ae17a326538a90af2110
URL: http://source.winehq.org/git/wine.git/?a=commit;h=0b630e1430e346f77b82ae17a326538a90af2110
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jul 23 11:31:04 2010 +0200
d3d9/tests: Add a test for clearing render targets in an MRT.
---
dlls/d3d9/tests/visual.c | 39 ++++++++++++++++++++++++++++++++++++---
1 files changed, 36 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index c8c8962..8afe67f 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -9043,7 +9043,7 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
IDirect3DVertexShader9 *vs;
IDirect3DPixelShader9 *ps;
IDirect3DTexture9 *tex1, *tex2;
- IDirect3DSurface9 *surf1, *surf2, *backbuf;
+ IDirect3DSurface9 *surf1, *surf2, *backbuf, *readback;
D3DCAPS9 caps;
DWORD color;
float quad[] = {
@@ -9075,9 +9075,15 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
- hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 16, 16,
+ D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &readback, NULL);
+ ok(SUCCEEDED(hr), "CreateOffscreenPlainSurface failed, hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
- hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
+ hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vs);
ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
@@ -9102,6 +9108,32 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr=%08x\n", hr);
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x,\n", hr);
+ hr = IDirect3DDevice9_GetRenderTargetData(device, surf1, readback);
+ ok(SUCCEEDED(hr), "GetRenderTargetData failed, hr %#x.\n", hr);
+ color = getPixelColorFromSurface(readback, 8, 8);
+ ok(color_match(color, D3DCOLOR_ARGB(0xff, 0x00, 0x00, 0xff), 0),
+ "Expected color 0x000000ff, got 0x%08x.\n", color);
+ hr = IDirect3DDevice9_GetRenderTargetData(device, surf2, readback);
+ ok(SUCCEEDED(hr), "GetRenderTargetData failed, hr %#x.\n", hr);
+ color = getPixelColorFromSurface(readback, 8, 8);
+ ok(color_match(color, D3DCOLOR_ARGB(0xff, 0x00, 0x00, 0xff), 0),
+ "Expected color 0x000000ff, got 0x%08x.\n", color);
+
+ hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0);
+ ok(SUCCEEDED(hr), "Clear failed, hr %#x,\n", hr);
+ hr = IDirect3DDevice9_GetRenderTargetData(device, surf1, readback);
+ ok(SUCCEEDED(hr), "GetRenderTargetData failed, hr %#x.\n", hr);
+ color = getPixelColorFromSurface(readback, 8, 8);
+ ok(color_match(color, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00), 0),
+ "Expected color 0x0000ff00, got 0x%08x.\n", color);
+ hr = IDirect3DDevice9_GetRenderTargetData(device, surf2, readback);
+ ok(SUCCEEDED(hr), "GetRenderTargetData failed, hr %#x.\n", hr);
+ color = getPixelColorFromSurface(readback, 8, 8);
+ ok(color_match(color, D3DCOLOR_ARGB(0xff, 0x00, 0xff, 0x00), 0),
+ "Expected color 0x0000ff00, got 0x%08x.\n", color);
+
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr=%08x\n", hr);
if(SUCCEEDED(hr)) {
@@ -9149,6 +9181,7 @@ static void multiple_rendertargets_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(surf1);
IDirect3DSurface9_Release(surf2);
IDirect3DSurface9_Release(backbuf);
+ IDirect3DSurface9_Release(readback);
}
struct formats {
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