Henri Verbeet : wined3d: Add a missing return statement to surface_prepare_texture().

Alexandre Julliard julliard at winehq.org
Mon Jul 26 13:22:38 CDT 2010


Module: wine
Branch: master
Commit: 6874743e78c718ffe318646ece04d79f2dfc161a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=6874743e78c718ffe318646ece04d79f2dfc161a

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jul 26 12:06:34 2010 +0200

wined3d: Add a missing return statement to surface_prepare_texture().

Calling surface_prepare_texture_internal() twice on the same surface is
harmless, but unnecessary.

---

 dlls/wined3d/surface.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 662cdb8..561e9c9 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1569,6 +1569,8 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface, const struct wined3d_
         }
 
         IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture);
+
+        return;
     }
 
     surface_prepare_texture_internal(surface, gl_info, srgb);




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