Mariusz Pluciński : gameux: Add stub of IGameExplorer implementation.

Alexandre Julliard julliard at winehq.org
Wed Jul 28 10:45:12 CDT 2010


Module: wine
Branch: master
Commit: 9878d6b384ad2b351abb5a6f52ce15ace1e8fe96
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=9878d6b384ad2b351abb5a6f52ce15ace1e8fe96

Author: Mariusz Pluciński <vshader at gmail.com>
Date:   Fri Jul 23 01:06:25 2010 +0200

gameux: Add stub of IGameExplorer implementation.

---

 dlls/gameux/Makefile.in      |    2 +
 dlls/gameux/gameexplorer.c   |  184 ++++++++++++++++++++++++++++++++++++++++++
 dlls/gameux/gameux_private.h |   21 +++++
 3 files changed, 207 insertions(+), 0 deletions(-)

diff --git a/dlls/gameux/Makefile.in b/dlls/gameux/Makefile.in
index d26a8ab..7cf2600 100644
--- a/dlls/gameux/Makefile.in
+++ b/dlls/gameux/Makefile.in
@@ -4,8 +4,10 @@ TOPOBJDIR = ../..
 SRCDIR    = @srcdir@
 VPATH     = @srcdir@
 MODULE    = gameux.dll
+IMPORTS   = uuid
 
 C_SRCS = \
+	gameexplorer.c \
 	main.c
 
 RC_SRCS = version.rc
diff --git a/dlls/gameux/gameexplorer.c b/dlls/gameux/gameexplorer.c
new file mode 100644
index 0000000..0fa5e9c
--- /dev/null
+++ b/dlls/gameux/gameexplorer.c
@@ -0,0 +1,184 @@
+/*
+ *    Gameux library coclass GameExplorer implementation
+ *
+ * Copyright (C) 2010 Mariusz Pluciński
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+#define COBJMACROS
+
+#include "config.h"
+
+#include "ole2.h"
+
+#include "gameux.h"
+#include "gameux_private.h"
+
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(gameux);
+
+/*
+ * IGameExplorer implementation
+ */
+
+typedef struct _GameExplorerImpl
+{
+    const struct IGameExplorerVtbl *lpGameExplorerVtbl;
+    LONG ref;
+} GameExplorerImpl;
+
+static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
+{
+    return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl));
+}
+
+static HRESULT WINAPI GameExplorerImpl_QueryInterface(
+        IGameExplorer *iface,
+        REFIID riid,
+        void **ppvObject)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+
+    TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppvObject);
+
+    *ppvObject = NULL;
+
+    if(IsEqualGUID(riid, &IID_IUnknown) ||
+       IsEqualGUID(riid, &IID_IGameExplorer))
+    {
+        *ppvObject = iface;
+    }
+    else
+    {
+        FIXME("interface %s not implemented\n", debugstr_guid(riid));
+        return E_NOINTERFACE;
+    }
+
+    IGameExplorer_AddRef(iface);
+    return S_OK;
+}
+
+static ULONG WINAPI GameExplorerImpl_AddRef(IGameExplorer *iface)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+    LONG ref;
+
+    ref = InterlockedIncrement(&This->ref);
+
+    TRACE("(%p): ref=%d\n", This, ref);
+    return ref;
+}
+
+static ULONG WINAPI GameExplorerImpl_Release(IGameExplorer *iface)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+    LONG ref;
+
+    ref = InterlockedDecrement(&This->ref);
+    TRACE("(%p): ref=%d\n", This, ref);
+
+    if(ref == 0)
+    {
+        TRACE("freeing GameExplorer object\n");
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI GameExplorerImpl_AddGame(
+        IGameExplorer *iface,
+        BSTR bstrGDFBinaryPath,
+        BSTR sGameInstallDirectory,
+        GAME_INSTALL_SCOPE installScope,
+        GUID *pInstanceID)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+
+    TRACE("(%p, %s, %s, %d, %s)\n", This, debugstr_w(bstrGDFBinaryPath), debugstr_w(sGameInstallDirectory), installScope, debugstr_guid(pInstanceID));
+    FIXME("stub\n");
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI GameExplorerImpl_RemoveGame(
+        IGameExplorer *iface,
+        GUID instanceID)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+
+    TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
+    FIXME("stub\n");
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI GameExplorerImpl_UpdateGame(
+        IGameExplorer *iface,
+        GUID instanceID)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+
+    TRACE("(%p, %s)\n", This, debugstr_guid(&instanceID));
+    FIXME("stub\n");
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI GameExplorerImpl_VerifyAccess(
+        IGameExplorer *iface,
+        BSTR sGDFBinaryPath,
+        BOOL *pHasAccess)
+{
+    GameExplorerImpl *This = impl_from_IGameExplorer(iface);
+
+    TRACE("(%p, %s, %p)\n", This, debugstr_w(sGDFBinaryPath), pHasAccess);
+    FIXME("stub\n");
+    return E_NOTIMPL;
+}
+
+static const struct IGameExplorerVtbl GameExplorerImplVtbl =
+{
+    GameExplorerImpl_QueryInterface,
+    GameExplorerImpl_AddRef,
+    GameExplorerImpl_Release,
+    GameExplorerImpl_AddGame,
+    GameExplorerImpl_RemoveGame,
+    GameExplorerImpl_UpdateGame,
+    GameExplorerImpl_VerifyAccess
+};
+
+/*
+ * Construction routine
+ */
+HRESULT GameExplorer_create(
+        IUnknown* pUnkOuter,
+        IUnknown** ppObj)
+{
+    GameExplorerImpl *pGameExplorer;
+
+    TRACE("(%p, %p)\n", pUnkOuter, ppObj);
+
+    pGameExplorer = HeapAlloc(GetProcessHeap(), 0, sizeof(*pGameExplorer));
+
+    if(!pGameExplorer)
+        return E_OUTOFMEMORY;
+
+    pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl;
+    pGameExplorer->ref = 1;
+
+    *ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl);
+
+    TRACE("returning iface: %p\n", *ppObj);
+    return S_OK;
+}
diff --git a/dlls/gameux/gameux_private.h b/dlls/gameux/gameux_private.h
new file mode 100644
index 0000000..3872cb9
--- /dev/null
+++ b/dlls/gameux/gameux_private.h
@@ -0,0 +1,21 @@
+/*
+ *    Gameux library private header
+ *
+ * Copyright (C) 2010 Mariusz Pluciński
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+extern HRESULT GameExplorer_create(IUnknown* pUnkOuter, IUnknown **ppObj);




More information about the wine-cvs mailing list